Finally done

No more exams, no more side distractions, no more time wasters… I know I’ve been saying that for over a month now, but I hope this is the last time I say it.

Unity’s support for android (and iOS) is now free and I’ve been postponing it, but I think it’s high time I actually learned how to use unity, LOVE 2D is awesome (it’s 2d, it’s open source and it’s lua based, what’s not to like) but it’s platform support is still lacking and I was hoping to be able to make games for OUYA by this summer.

Unity’s 3D and even though I don’t particularly mind 3D games I know from experience that they are harder to produce, and not just the art, but the code, and usually 3D is an unnecessary complication in terms of mechanics (few games really benefit from the 3rd dimension).

I also took too long before I started serious work on the Battle Dyzx project, and lost interest, so I’ll drop it (and come back at some time later). I’m starting a strategy game with dice, which I do not have a name for yet. I’ll need to detail the rules in another post, but the main idea is that it is based on constructing a set of dice and cards and reading and manipulating probability in order to win. It should be a game which looks and feels like gambling, but is about making and controlling the odds rather than a series of random events. There are gonna be monsters too :)

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