Today was mostly dedicated to visuals. I started the day with 3 new block types:
- ground/grass – which replaced the previous giant ground box, and allowed for making holes
- water – so that the holes don’t look so awkward (its an impassible indestructible block, which allows for bullets to fly trough)
- crates – for now they just take two hits, jiggle a bit and get destroyed (a little bit like bricks), but I have huge plans for them
Then I decided to add some texture, because plain colors were starting to look boring. I also meddled with Unity animations and finally got the hang of them (I think). Minor game-play tweaks, minor setting adjustments here and there, but nothing really significant on the functional side.